In order to hopefully make things somewhat easier for the players to reference their units stats, I have come up with the following cards which give brief details of the relevant information required to play. These should provide players with an easy reference for their own units on the table
Below are the blank cards for both Unit and Asset details. A set of blanks will be included in the rules to fill in.
UNIT REFERENCE GUIDE | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | |||||||||
Leadership | |||||||||
Ability | |||||||||
Speed per action | |||||||||
Armour F/S/R |
ASSET REFERENCE GUIDE | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | |||||||||
Leadership | |||||||||
Ability | |||||||||
Speed per action | |||||||||
Armour F/S/R |
Below are examples of how we fill them out, specifically for our Vietnam games but the basic principle is the same whatever period is being played.
Firstly a card for a US Squad.
UNIT REFERENCE GUIDE | |||||||||
UNIT TYPE 10 FIGURES | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | 4 | M16 | 30” | 1 | 1 | 1 | |||
Leadership | 8 | M60 | 30” | 2 | 2 | 1 | |||
Ability | 4 | LAW | 30” | 7 | 6 | 6 | |||
Speed per action | 3 | Grenade launcher | 8”-24” | 3 (per turn), 5 up to 8” | |||||
Armour F/S/R |
And now for an M113 transport vehicle
ASSET REFERENCE GUIDE- M113 | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | .50cal MG | 40 “ | 3XD6 | 2 | 1 | ||||
Leadership | M60 MG | 30” | 2XD6 | 2 | 1 | ||||
Ability | |||||||||
Speed per action | 4” | ||||||||
Armour F/S/R | 11/ 11/ 13 |