Welcome, this blog has been set up to provide support and scenario ideas for the Parkfield Miniatures modern skirmish rules, Keep Low, Move Fast.

In the pages that follow we will be adding scenarios and additional information to help you play the rules.Each scenario will provide information to play the games with all players on one side, with an umpire controlling the enemy or solo.

Scenarios will provide a basic map of the game as played, player forces, normally a platoon but sometimes only a few fireteams and a brief outline of the game.






Saturday, 27 August 2011

Colours 2011

It is that time again when we prepare for the two day show at Newbury racecourse on 10th/11th September.  We will have our normal position up on the first floor and will be running a Vietnam skirmish using these rules.

Thursday, 28 April 2011

Easy reference cards

 In order to hopefully make things somewhat easier for the players to reference their units stats, I have come up with the following cards which give brief details of the relevant information required to play.  These should provide players with an easy reference for their own units on the table

Below are the blank cards for both Unit and Asset details.  A set of blanks will be included in the rules to fill in.


UNIT REFERENCE GUIDE
UNIT TYPE

ACTIVATION
AP (INCHES)
Leader Ability


WEAPONS
RANGE
D6 PER ACTION
10
20
30
45
60
Ballistic skill










Leadership










Ability










Speed per action










Armour F/S/R













ASSET REFERENCE GUIDE
UNIT TYPE

ACTIVATION
AP (INCHES)
Leader Ability


WEAPONS
RANGE
D6 PER ACTION
10
20
30
45
60
Ballistic skill










Leadership










Ability










Speed per action










Armour F/S/R












Below are examples of how we fill them out, specifically for our Vietnam games but the basic principle is the same whatever period is being played.

Firstly a card for a US Squad.


UNIT REFERENCE GUIDE
UNIT TYPE
US INFANTRY SQUAD
10 FIGURES
ACTIVATION
AP (INCHES)
Leader Ability


WEAPONS
RANGE
D6 PER ACTION
10
20
30
45
60
Ballistic skill

4
M16
30”
1
1
1



Leadership

8
M60
30”
2
2
1
 


Ability

4
LAW
30”

7
6
6


Speed per action

3
Grenade launcher
8”-24”
3 (per turn), 5 up to 8”





Armour F/S/R











And now for an M113 transport vehicle

ASSET REFERENCE GUIDE- M113
UNIT TYPE
ACTIVATION
AP (INCHES)
Leader Ability


WEAPONS
RANGE
D6 PER ACTION
10
20
30
45
60
Ballistic skill


.50cal  MG
40 “
3XD6
2
1



Leadership


M60 MG
30”
2XD6
2
1



Ability










Speed per action

4”








Armour F/S/R

11/ 11/ 13