KEEP LOW, MOVE FAST
Welcome, this blog has been set up to provide support and scenario ideas for the Parkfield Miniatures modern skirmish rules, Keep Low, Move Fast.
In the pages that follow we will be adding scenarios and additional information to help you play the rules.Each scenario will provide information to play the games with all players on one side, with an umpire controlling the enemy or solo.
Scenarios will provide a basic map of the game as played, player forces, normally a platoon but sometimes only a few fireteams and a brief outline of the game.
Saturday, 27 August 2011
Colours 2011
It is that time again when we prepare for the two day show at Newbury racecourse on 10th/11th September. We will have our normal position up on the first floor and will be running a Vietnam skirmish using these rules.
Thursday, 28 April 2011
Easy reference cards
In order to hopefully make things somewhat easier for the players to reference their units stats, I have come up with the following cards which give brief details of the relevant information required to play. These should provide players with an easy reference for their own units on the table
Below are the blank cards for both Unit and Asset details. A set of blanks will be included in the rules to fill in.
UNIT REFERENCE GUIDE | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | |||||||||
Leadership | |||||||||
Ability | |||||||||
Speed per action | |||||||||
Armour F/S/R |
ASSET REFERENCE GUIDE | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | |||||||||
Leadership | |||||||||
Ability | |||||||||
Speed per action | |||||||||
Armour F/S/R |
Below are examples of how we fill them out, specifically for our Vietnam games but the basic principle is the same whatever period is being played.
Firstly a card for a US Squad.
UNIT REFERENCE GUIDE | |||||||||
UNIT TYPE 10 FIGURES | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | 4 | M16 | 30” | 1 | 1 | 1 | |||
Leadership | 8 | M60 | 30” | 2 | 2 | 1 | |||
Ability | 4 | LAW | 30” | 7 | 6 | 6 | |||
Speed per action | 3 | Grenade launcher | 8”-24” | 3 (per turn), 5 up to 8” | |||||
Armour F/S/R |
And now for an M113 transport vehicle
ASSET REFERENCE GUIDE- M113 | |||||||||
UNIT TYPE | ACTIVATION | AP (INCHES) | |||||||
Leader Ability | WEAPONS | RANGE | D6 PER ACTION | 10 | 20 | 30 | 45 | 60 | |
Ballistic skill | .50cal MG | 40 “ | 3XD6 | 2 | 1 | ||||
Leadership | M60 MG | 30” | 2XD6 | 2 | 1 | ||||
Ability | |||||||||
Speed per action | 4” | ||||||||
Armour F/S/R | 11/ 11/ 13 |
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